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#ifndef BREEZE_DECORATION_H
#define BREEZE_DECORATION_H
/*
* Copyright 2014 Martin Gräßlin <mgraesslin@kde.org>
* Copyright 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "breezecolorsettings.h"
#include "breeze.h"
#include "breezesettings.h"
#include <KDecoration2/Decoration>
#include <QPalette>
#include <QPropertyAnimation>
#include <QVariant>
namespace KDecoration2
{
class DecorationButton;
class DecorationButtonGroup;
}
namespace Breeze
{
class SizeGrip;
class Decoration : public KDecoration2::Decoration
{
Q_OBJECT
//* declare active state opacity
Q_PROPERTY( qreal opacity READ opacity WRITE setOpacity )
public:
//* constructor
explicit Decoration(QObject *parent = nullptr, const QVariantList &args = QVariantList());
//* destructor
virtual ~Decoration();
//* paint
void paint(QPainter *painter, const QRect &repaintRegion) override;
//* color settings
const ColorSettings &colorSettings()
{ return m_colorSettings; }
//* internal settings
const InternalSettings &internalSettings()
{ return m_internalSettings; }
//* caption height
int captionHeight() const;
//* button height
int buttonHeight() const;
//*@name active state change animation
//@{
void setOpacity( qreal value )
{
if( m_opacity == value ) return;
m_opacity = value;
update();
}
qreal opacity( void ) const
{ return m_opacity; }
//@}
//*@name colors
//@{
QColor titleBarColor( void ) const;
QColor outlineColor( void ) const;
QColor fontColor( void ) const;
//@}
public Q_SLOTS:
void init() override;
private Q_SLOTS:
void reconfigure();
void recalculateBorders();
void updateButtonPositions();
void updateTitleBar();
void updateAnimationState();
private:
QRect captionRect() const;
void createButtons();
void paintTitleBar(QPainter *painter, const QRect &repaintRegion);
void createShadow();
//*@name size grip
//@{
void createSizeGrip( void );
void deleteSizeGrip( void );
SizeGrip* sizeGrip( void ) const
{ return m_sizeGrip; }
//@}
ColorSettings m_colorSettings;
InternalSettings m_internalSettings;
QList<KDecoration2::DecorationButton*> m_buttons;
KDecoration2::DecorationButtonGroup *m_leftButtons;
KDecoration2::DecorationButtonGroup *m_rightButtons;
//* size grip widget
SizeGrip *m_sizeGrip;
//* active state change animation
QPropertyAnimation *m_animation;
//* active state change opacity
qreal m_opacity = 0;
};
}
#endif