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129 lines
5.1 KiB
129 lines
5.1 KiB
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/************************************************************************* |
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* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> * |
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* * |
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* This program is free software; you can redistribute it and/or modify * |
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* it under the terms of the GNU General Public License as published by * |
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* the Free Software Foundation; either version 2 of the License, or * |
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* (at your option) any later version. * |
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* * |
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* This program is distributed in the hope that it will be useful, * |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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* GNU General Public License for more details. * |
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* * |
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* You should have received a copy of the GNU General Public License * |
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* along with this program; if not, write to the * |
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* Free Software Foundation, Inc., * |
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * |
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*************************************************************************/ |
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#include "breezewidgetstateengine.h" |
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#include "breezewidgetstateengine.moc" |
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#include "breezeenabledata.h" |
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namespace Breeze |
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{ |
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//____________________________________________________________ |
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bool WidgetStateEngine::registerWidget( QWidget* widget, AnimationModes mode ) |
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{ |
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if( !widget ) return false; |
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if( mode&AnimationHover && !_hoverData.contains( widget ) ) { _hoverData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } |
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if( mode&AnimationFocus && !_focusData.contains( widget ) ) { _focusData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } |
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if( mode&AnimationEnable && !_enableData.contains( widget ) ) { _enableData.insert( widget, new EnableData( this, widget, duration() ), enabled() ); } |
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if( mode&AnimationPressed && !_pressedData.contains( widget ) ) { _pressedData.insert( widget, new WidgetStateData( this, widget, duration() ), enabled() ); } |
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// connect destruction signal |
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connect( widget, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterWidget(QObject*)), Qt::UniqueConnection ); |
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return true; |
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} |
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//____________________________________________________________ |
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BaseEngine::WidgetList WidgetStateEngine::registeredWidgets( AnimationModes mode ) const |
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{ |
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WidgetList out; |
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using Value = DataMap<WidgetStateData>::Value; |
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if( mode&AnimationHover ) |
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{ |
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foreach( const Value& value, _hoverData ) |
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{ if( value ) out.insert( value.data()->target().data() ); } |
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} |
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if( mode&AnimationFocus ) |
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{ |
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foreach( const Value& value, _focusData ) |
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{ if( value ) out.insert( value.data()->target().data() ); } |
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} |
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if( mode&AnimationEnable ) |
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{ |
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foreach( const Value& value, _enableData ) |
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{ if( value ) out.insert( value.data()->target().data() ); } |
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} |
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if( mode&AnimationPressed ) |
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{ |
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foreach( const Value& value, _pressedData ) |
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{ if( value ) out.insert( value.data()->target().data() ); } |
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} |
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return out; |
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} |
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//____________________________________________________________ |
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bool WidgetStateEngine::updateState( const QObject* object, AnimationMode mode, bool value ) |
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{ |
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DataMap<WidgetStateData>::Value data( WidgetStateEngine::data( object, mode ) ); |
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return ( data && data.data()->updateState( value ) ); |
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} |
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//____________________________________________________________ |
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bool WidgetStateEngine::isAnimated( const QObject* object, AnimationMode mode ) |
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{ |
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DataMap<WidgetStateData>::Value data( WidgetStateEngine::data( object, mode ) ); |
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return ( data && data.data()->animation() && data.data()->animation().data()->isRunning() ); |
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} |
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//____________________________________________________________ |
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DataMap<WidgetStateData>::Value WidgetStateEngine::data( const QObject* object, AnimationMode mode ) |
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{ |
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switch( mode ) |
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{ |
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case AnimationHover: return _hoverData.find( object ).data(); |
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case AnimationFocus: return _focusData.find( object ).data(); |
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case AnimationEnable: return _enableData.find( object ).data(); |
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case AnimationPressed: return _pressedData.find( object ).data(); |
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default: return DataMap<WidgetStateData>::Value(); |
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} |
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} |
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//____________________________________________________________ |
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DataMap<WidgetStateData>& WidgetStateEngine::dataMap( AnimationMode mode ) |
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{ |
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switch( mode ) |
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{ |
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default: |
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case AnimationHover: return _hoverData; |
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case AnimationFocus: return _focusData; |
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case AnimationEnable: return _enableData; |
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case AnimationPressed: return _pressedData; |
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} |
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} |
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}
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