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/*
* SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa <hugo.pereira@free.fr>
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef breeze_animationdata_h
#define breeze_animationdata_h
#include "breezeanimation.h"
#include <QEvent>
#include <QObject>
#include <QWidget>
#include <cmath>
namespace Breeze
{
//* base class
class AnimationData: public QObject
{
Q_OBJECT
public:
//* constructor
AnimationData( QObject* parent, QWidget* target ):
QObject( parent ),
_target( target )
{}
//* duration
virtual void setDuration( int ) = 0;
//* steps
static void setSteps( int value )
{ _steps = value; }
//* enability
virtual bool enabled() const
{ return _enabled; }
//* enability
virtual void setEnabled( bool value )
{ _enabled = value; }
//* target
const WeakPointer<QWidget>& target() const
{ return _target; }
//* invalid opacity
static const qreal OpacityInvalid;
protected:
//* setup animation
virtual void setupAnimation( const Animation::Pointer& animation, const QByteArray& property );
//* apply step
virtual qreal digitize( const qreal& value ) const
{
if( _steps > 0 ) return std::floor( value*_steps )/_steps;
else return value;
}
//* trigger target update
virtual void setDirty() const
{ if( _target ) _target.data()->update(); }
private:
//* guarded target
WeakPointer<QWidget> _target;
//* enability
bool _enabled = true;
//* steps
static int _steps;
};
}
#endif