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216 lines
7.2 KiB
216 lines
7.2 KiB
////////////////////////////////////////////////////////////////////////////// |
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// breezemdiwindowshadow.cpp |
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// handle MDI windows' shadows |
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// ------------------- |
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// |
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// Copyright (c) 2010 Hugo Pereira Da Costa <hugo.pereira@free.fr> |
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// |
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// Largely inspired from skulpture widget style |
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// Copyright (c) 2007-2009 Christoph Feck <christoph@maxiom.de> |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to |
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// deal in the Software without restriction, including without limitation the |
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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// sell copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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// IN THE SOFTWARE. |
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////////////////////////////////////////////////////////////////////////////// |
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#include "breezemdiwindowshadow.h" |
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#include "breezemdiwindowshadow.moc" |
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#include "breeze.h" |
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#include <QMdiArea> |
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#include <QMdiSubWindow> |
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#include <QPainter> |
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#include <QTextStream> |
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namespace Breeze |
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{ |
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//____________________________________________________________________ |
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void MdiWindowShadow::updateGeometry( void ) |
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{ |
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if( !_widget ) return; |
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// get tileSet rect |
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const int shadowSize = Metrics::Shadow_Size - Metrics::Shadow_Overlap; |
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_shadowTilesRect = _widget->frameGeometry().adjusted( -shadowSize, -shadowSize, shadowSize, shadowSize ); |
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// get parent MDI area's viewport |
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QWidget *parent( parentWidget() ); |
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if (parent && !qobject_cast<QMdiArea *>(parent) && qobject_cast<QMdiArea*>(parent->parentWidget())) |
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{ parent = parent->parentWidget(); } |
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if( qobject_cast<QAbstractScrollArea *>( parent ) ) |
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{ parent = qobject_cast<QAbstractScrollArea *>( parent )->viewport(); } |
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// set geometry |
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QRect geometry( _shadowTilesRect ); |
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if( parent ) geometry &= parent->rect(); |
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setGeometry( geometry ); |
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// translate rendering rect |
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_shadowTilesRect.translate( -geometry.topLeft() ); |
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} |
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//____________________________________________________________________ |
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void MdiWindowShadow::updateZOrder( void ) |
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{ stackUnder( _widget ); } |
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//____________________________________________________________________ |
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void MdiWindowShadow::paintEvent( QPaintEvent* event ) |
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{ |
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if( !_shadowTiles.isValid() ) return; |
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QPainter p( this ); |
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p.setRenderHints( QPainter::Antialiasing ); |
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p.setClipRegion( event->region() ); |
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_shadowTiles.render( _shadowTilesRect, &p ); |
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} |
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//____________________________________________________________________ |
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MdiWindowShadowFactory::MdiWindowShadowFactory( QObject* parent ): |
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QObject( parent ) |
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{} |
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//____________________________________________________________________________________ |
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bool MdiWindowShadowFactory::registerWidget( QWidget* widget ) |
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{ |
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// check widget type |
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if( !( widget && qobject_cast<QMdiSubWindow*>( widget ) ) ) return false; |
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// make sure widget is not already registered |
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if( isRegistered( widget ) ) return false; |
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// store in set |
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_registeredWidgets.insert( widget ); |
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widget->installEventFilter( this ); |
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// catch object destruction |
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connect( widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)) ); |
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return true; |
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} |
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//____________________________________________________________________________________ |
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void MdiWindowShadowFactory::unregisterWidget( QWidget* widget ) |
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{ |
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if( !isRegistered( widget ) ) return; |
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widget->removeEventFilter( this ); |
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_registeredWidgets.remove( widget ); |
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removeShadow( widget ); |
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} |
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//____________________________________________________________________________________ |
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bool MdiWindowShadowFactory::eventFilter( QObject* object, QEvent* event ) |
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{ |
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switch( event->type() ) |
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{ |
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// TODO: possibly implement ZOrderChange event, to make sure that |
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// the shadow is always painted on top |
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case QEvent::ZOrderChange: |
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updateShadowZOrder( object ); |
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break; |
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case QEvent::Destroy: |
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if( isRegistered( object ) ) |
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{ |
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_registeredWidgets.remove( object ); |
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removeShadow( object ); |
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} |
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break; |
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case QEvent::Hide: |
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hideShadows( object ); |
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break; |
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case QEvent::Show: |
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installShadow( object ); |
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updateShadowGeometry( object ); |
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updateShadowZOrder( object ); |
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break; |
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case QEvent::Move: |
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case QEvent::Resize: |
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updateShadowGeometry( object ); |
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break; |
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default: break; |
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} |
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return QObject::eventFilter( object, event ); |
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} |
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//____________________________________________________________________________________ |
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MdiWindowShadow* MdiWindowShadowFactory::findShadow( QObject* object ) const |
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{ |
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// check object, |
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if( !object->parent() ) return 0L; |
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// find existing window shadows |
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const QList<QObject* > children = object->parent()->children(); |
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foreach( QObject *child, children ) |
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{ |
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if( MdiWindowShadow* shadow = qobject_cast<MdiWindowShadow*>(child) ) |
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{ if( shadow->widget() == object ) return shadow; } |
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} |
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return 0L; |
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} |
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//____________________________________________________________________________________ |
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void MdiWindowShadowFactory::installShadow( QObject* object ) |
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{ |
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// cast |
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QWidget* widget( static_cast<QWidget*>( object ) ); |
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if( !widget->parentWidget() ) return; |
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// make sure shadow is not already installed |
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if( findShadow( object ) ) return; |
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// create new shadow |
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MdiWindowShadow* windowShadow( new MdiWindowShadow( widget->parentWidget(), _shadowTiles ) ); |
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windowShadow->setWidget( widget ); |
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windowShadow->show(); |
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return; |
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} |
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//____________________________________________________________________________________ |
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void MdiWindowShadowFactory::removeShadow( QObject* object ) |
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{ |
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if( MdiWindowShadow* windowShadow = findShadow( object ) ) |
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{ |
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windowShadow->hide(); |
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windowShadow->deleteLater(); |
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} |
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} |
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//____________________________________________________________________________________ |
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void MdiWindowShadowFactory::widgetDestroyed( QObject* object ) |
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{ _registeredWidgets.remove( object ); } |
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}
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