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233 lines
5.8 KiB
233 lines
5.8 KiB
#ifndef breezeframeshadow_h |
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#define breezeframeshadow_h |
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////////////////////////////////////////////////////////////////////////////// |
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// breezeframeshadow.h |
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// handle frames' shadows and rounded corners |
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// ------------------- |
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// |
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// Copyright (c) 2010 Hugo Pereira Da Costa <hugo.pereira@free.fr> |
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// |
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// Largely inspired from skulpture widget style |
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// Copyright (c) 2007-2009 Christoph Feck <christoph@maxiom.de> |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to |
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// deal in the Software without restriction, including without limitation the |
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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// sell copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
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// IN THE SOFTWARE. |
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////////////////////////////////////////////////////////////////////////////// |
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#include "breezeaddeventfilter.h" |
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#include "breezeanimationmodes.h" |
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#include "breezehelper.h" |
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#include <QEvent> |
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#include <QObject> |
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#include <QSet> |
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#include <QWidget> |
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#include <QPaintEvent> |
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#include <KColorScheme> |
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namespace Breeze |
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{ |
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//! shadow area |
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enum ShadowArea { |
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Unknown, |
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Left, |
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Top, |
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Right, |
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Bottom |
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}; |
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//! shadow manager |
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class FrameShadowFactory: public QObject |
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{ |
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Q_OBJECT |
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public: |
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//! constructor |
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explicit FrameShadowFactory( QObject* parent ): |
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QObject( parent ) |
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{} |
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//! destructor |
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virtual ~FrameShadowFactory( void ) |
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{} |
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//! register widget |
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bool registerWidget( QWidget*, Helper& ); |
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//! unregister |
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void unregisterWidget( QWidget* ); |
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//! true if widget is registered |
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bool isRegistered( const QWidget* widget ) const |
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{ return _registeredWidgets.contains( widget ); } |
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//! event filter |
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virtual bool eventFilter( QObject*, QEvent*); |
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//! update state |
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void updateState( const QWidget*, bool focus, bool hover, qreal opacity, AnimationMode ) const; |
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protected: |
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//! install shadows on given widget |
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void installShadows( QWidget*, Helper& ); |
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//! remove shadows from widget |
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void removeShadows( QWidget* ); |
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//! update shadows geometry |
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void updateShadowsGeometry( QObject* ) const; |
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//! raise shadows |
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void raiseShadows( QObject* ) const; |
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//! update shadows |
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void update( QObject* ) const; |
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//! install shadow on given side |
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void installShadow( QWidget*, Helper&, ShadowArea ) const; |
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protected Q_SLOTS: |
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//! triggered by object destruction |
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void widgetDestroyed( QObject* ); |
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private: |
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//! needed to block ChildAdded events when creating shadows |
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AddEventFilter _addEventFilter; |
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//! set of registered widgets |
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QSet<const QObject*> _registeredWidgets; |
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}; |
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//! frame shadow |
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/*! this allows the shadow to be painted over the widgets viewport */ |
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class FrameShadowBase: public QWidget |
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{ |
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Q_OBJECT |
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public: |
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//! constructor |
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explicit FrameShadowBase( ShadowArea area ): |
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_area( area ) |
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{} |
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//! destructor |
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virtual ~FrameShadowBase( void ) |
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{} |
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//! shadow area |
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void setShadowArea(ShadowArea area) |
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{ _area = area; } |
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//! shadow area |
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const ShadowArea& shadowArea() const |
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{ return _area; } |
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//! update geometry |
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virtual void updateGeometry( void ) = 0; |
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//! update state |
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virtual void updateState( bool, bool, qreal, AnimationMode ) |
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{} |
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protected: |
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//! event handler |
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virtual bool event(QEvent *e); |
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//! initialization |
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virtual void init(); |
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//! return viewport associated to parent widget |
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virtual QWidget* viewport( void ) const; |
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private: |
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//! shadow area |
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ShadowArea _area; |
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}; |
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//! frame shadow |
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/*! this allows the shadow to be painted over the widgets viewport */ |
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class SunkenFrameShadow : public FrameShadowBase |
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{ |
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Q_OBJECT |
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public: |
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//! constructor |
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SunkenFrameShadow( ShadowArea area, Helper& helper ): |
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FrameShadowBase( area ), |
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_helper( helper ), |
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_hasFocus( false ), |
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_mouseOver( false ), |
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_opacity( -1 ), |
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_mode( AnimationNone ) |
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{ init(); } |
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//! destructor |
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virtual ~SunkenFrameShadow() |
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{} |
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//! update geometry |
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virtual void updateGeometry( void ); |
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//! update state |
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void updateState( bool focus, bool hover, qreal opacity, AnimationMode ); |
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protected: |
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//! painting |
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virtual void paintEvent(QPaintEvent *); |
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private: |
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//! shadow sizes |
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enum |
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{ |
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SHADOW_SIZE_TOP = 3, |
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SHADOW_SIZE_BOTTOM = 3, |
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SHADOW_SIZE_LEFT = 3, |
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SHADOW_SIZE_RIGHT = 3 |
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}; |
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//! helper |
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Helper& _helper; |
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//!@name widget state |
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//@{ |
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bool _hasFocus; |
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bool _mouseOver; |
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qreal _opacity; |
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AnimationMode _mode; |
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}; |
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} |
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#endif
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