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//////////////////////////////////////////////////////////////////////////////
// breezemdiwindowdata.cpp
// mdi window data container for window titlebar buttons
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "breezemdiwindowdata.h"
#include "breezemdiwindowdata.moc"
namespace Breeze
{
//________________________________________________
MdiWindowData::MdiWindowData( QObject* parent, QWidget* target, int duration ):
AnimationData( parent, target )
{
_currentData._animation = new Animation( duration, this );
_previousData._animation = new Animation( duration, this );
setupAnimation( currentAnimation(), "currentOpacity" );
setupAnimation( previousAnimation(), "previousOpacity" );
currentAnimation().data()->setDirection( Animation::Forward );
previousAnimation().data()->setDirection( Animation::Backward );
}
//______________________________________________
bool MdiWindowData::updateState( int primitive, bool state )
{
if( state )
{
if( primitive != _currentData._primitive )
{
_previousData.updateSubControl( _currentData._primitive );
_currentData.updateSubControl( primitive );
return true;
} else return false;
} else {
bool changed( false );
if( primitive == _currentData._primitive )
{
changed |= _currentData.updateSubControl( 0 );
changed |= _previousData.updateSubControl( primitive );
}
return changed;
}
}
//______________________________________________
bool MdiWindowData::Data::updateSubControl( int value )
{
if( _primitive == value ) return false;
else {
_primitive = value;
if( _animation.data()->isRunning() ) _animation.data()->stop();
if( _primitive != 0 ) _animation.data()->start();
return true;
}
}
}