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#ifndef breezeframeshadow_h
#define breezeframeshadow_h
/*************************************************************************
* Copyright (C) 2014 by Hugo Pereira Da Costa <hugo.pereira@free.fr> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
*************************************************************************/
#include "breeze.h"
#include "breezeaddeventfilter.h"
#include "breezehelper.h"
#include <QEvent>
#include <QObject>
#include <QSet>
#include <QWidget>
#include <QPaintEvent>
#include <KColorScheme>
namespace Breeze
{
//* shadow manager
class FrameShadowFactory: public QObject
{
Q_OBJECT
public:
//* constructor
explicit FrameShadowFactory( QObject* parent ):
QObject( parent )
{}
//* destructor
virtual ~FrameShadowFactory( void )
{}
//* register widget
bool registerWidget( QWidget*, Helper& );
//* unregister
void unregisterWidget( QWidget* );
//* true if widget is registered
bool isRegistered( const QWidget* widget ) const
{ return _registeredWidgets.contains( widget ); }
//* event filter
virtual bool eventFilter( QObject*, QEvent*);
//* update state
void updateState( const QWidget*, bool focus, bool hover, qreal opacity, AnimationMode ) const;
protected:
//* install shadows on given widget
void installShadows( QWidget*, Helper& );
//* remove shadows from widget
void removeShadows( QWidget* );
//* update shadows geometry
void updateShadowsGeometry( QObject* ) const;
//* raise shadows
void raiseShadows( QObject* ) const;
//* update shadows
void update( QObject* ) const;
//* install shadow on given side
void installShadow( QWidget*, Helper&, ShadowArea ) const;
protected Q_SLOTS:
//* triggered by object destruction
void widgetDestroyed( QObject* );
private:
//* needed to block ChildAdded events when creating shadows
AddEventFilter _addEventFilter;
//* set of registered widgets
QSet<const QObject*> _registeredWidgets;
};
//* frame shadow
/** this allows the shadow to be painted over the widgets viewport */
class FrameShadowBase: public QWidget
{
Q_OBJECT
public:
//* constructor
explicit FrameShadowBase( ShadowArea area ):
_area( area )
{}
//* destructor
virtual ~FrameShadowBase( void )
{}
//* shadow area
void setShadowArea(ShadowArea area)
{ _area = area; }
//* shadow area
const ShadowArea& shadowArea() const
{ return _area; }
//* update geometry
virtual void updateGeometry( void ) = 0;
//* update state
virtual void updateState( bool, bool, qreal, AnimationMode )
{}
protected:
//* event handler
virtual bool event(QEvent *e);
//* initialization
virtual void init();
//* return viewport associated to parent widget
virtual QWidget* viewport( void ) const;
private:
//* shadow area
ShadowArea _area;
};
//* frame shadow
/** this allows the shadow to be painted over the widgets viewport */
class SunkenFrameShadow : public FrameShadowBase
{
Q_OBJECT
public:
//* constructor
SunkenFrameShadow( ShadowArea area, Helper& helper ):
FrameShadowBase( area ),
_helper( helper ),
_hasFocus( false ),
_mouseOver( false ),
_opacity( -1 ),
_mode( AnimationNone )
{ init(); }
//* destructor
virtual ~SunkenFrameShadow()
{}
//* update geometry
virtual void updateGeometry( void );
//* update state
void updateState( bool focus, bool hover, qreal opacity, AnimationMode );
protected:
//* painting
virtual void paintEvent(QPaintEvent *);
private:
//* shadow sizes
enum
{
ShadowSizeTop = 3,
ShadowSizeBottom = 3,
ShadowSizeLeft = 3,
ShadowSizeRight = 3
};
//* helper
Helper& _helper;
//*@name widget state
//@{
bool _hasFocus;
bool _mouseOver;
qreal _opacity;
AnimationMode _mode;
};
}
#endif