#ifndef breezeframeshadow_h #define breezeframeshadow_h /************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "breeze.h" #include "breezeaddeventfilter.h" #include "breezehelper.h" #include #include #include #include #include #include namespace Breeze { //* shadow manager class FrameShadowFactory: public QObject { Q_OBJECT public: //* constructor explicit FrameShadowFactory( QObject* parent ): QObject( parent ) {} //* destructor virtual ~FrameShadowFactory( void ) {} //* register widget bool registerWidget( QWidget*, Helper& ); //* unregister void unregisterWidget( QWidget* ); //* true if widget is registered bool isRegistered( const QWidget* widget ) const { return _registeredWidgets.contains( widget ); } //* event filter virtual bool eventFilter( QObject*, QEvent*); //* update state void updateState( const QWidget*, bool focus, bool hover, qreal opacity, AnimationMode ) const; //* update shadows geometry void updateShadowsGeometry( const QObject*, QRect ) const; protected: //* install shadows on given widget void installShadows( QWidget*, Helper& ); //* remove shadows from widget void removeShadows( QWidget* ); //* raise shadows void raiseShadows( QObject* ) const; //* update shadows void update( QObject* ) const; //* install shadow on given side void installShadow( QWidget*, Helper&, Side ) const; protected Q_SLOTS: //* triggered by object destruction void widgetDestroyed( QObject* ); private: //* needed to block ChildAdded events when creating shadows AddEventFilter _addEventFilter; //* set of registered widgets QSet _registeredWidgets; }; //* frame shadow /** this allows the shadow to be painted over the widgets viewport */ class FrameShadow : public QWidget { Q_OBJECT public: //* constructor FrameShadow( Side, Helper& ); //* destructor virtual ~FrameShadow() {} //* update geometry virtual void updateGeometry( QRect ); //* update state void updateState( bool focus, bool hover, qreal opacity, AnimationMode ); protected: //* painting virtual void paintEvent(QPaintEvent *); //* return viewport associated to parent widget virtual QWidget* viewport( void ) const; private: //* helper Helper& _helper; //* shadow area Side _area; //* margins /** offsets between update rect and parent widget rect. It is set via updateGeometry */ QMargins _margins; //*@name widget state //@{ bool _hasFocus; bool _mouseOver; qreal _opacity; AnimationMode _mode; //@} }; } #endif