#ifndef breezewidgetstateengine_h #define breezewidgetstateengine_h ////////////////////////////////////////////////////////////////////////////// // breezewidgetstateengine.h // stores event filters and maps widgets to animations // ------------------- // // Copyright (c) 2009 Hugo Pereira Da Costa // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. ////////////////////////////////////////////////////////////////////////////// #include "breezebaseengine.h" #include "breezedatamap.h" #include "breezewidgetstatedata.h" #include "breezeanimationmodes.h" namespace Breeze { //! used for simple widgets class WidgetStateEngine: public BaseEngine { Q_OBJECT public: //! constructor explicit WidgetStateEngine( QObject* parent ): BaseEngine( parent ) {} //! destructor virtual ~WidgetStateEngine( void ) {} //! register widget virtual bool registerWidget( QWidget*, AnimationModes ); //! returns registered widgets virtual WidgetList registeredWidgets( AnimationModes ) const; using BaseEngine::registeredWidgets; //! true if widget hover state is changed virtual bool updateState( const QObject*, AnimationMode, bool ); //! true if widget is animated virtual bool isAnimated( const QObject*, AnimationMode ); //! animation opacity virtual qreal opacity( const QObject* object, AnimationMode mode ) { return isAnimated( object, mode ) ? data( object, mode ).data()->opacity(): AnimationData::OpacityInvalid; } //! animation mode /*! precedence on focus */ virtual AnimationMode frameAnimationMode( const QObject* object ) { if( isAnimated( object, AnimationFocus ) ) return AnimationFocus; else if( isAnimated( object, AnimationHover ) ) return AnimationHover; else if( isAnimated( object, AnimationEnable ) ) return AnimationEnable; else return AnimationNone; } //! animation opacity /*! precedence on focus */ virtual qreal frameOpacity( const QObject* object ) { if( isAnimated( object, AnimationFocus ) ) return data( object, AnimationFocus ).data()->opacity(); else if( isAnimated( object, AnimationHover ) ) return data( object, AnimationFocus ).data()->opacity(); else if( isAnimated( object, AnimationEnable ) ) return data( object, AnimationEnable ).data()->opacity(); else return AnimationData::OpacityInvalid; } //! duration virtual void setEnabled( bool value ) { BaseEngine::setEnabled( value ); _hoverData.setEnabled( value ); _focusData.setEnabled( value ); _enableData.setEnabled( value ); } //! duration virtual void setDuration( int value ) { BaseEngine::setDuration( value ); _hoverData.setDuration( value ); _focusData.setDuration( value ); _enableData.setDuration( value ); } public Q_SLOTS: //! remove widget from map virtual bool unregisterWidget( QObject* object ) { if( !object ) return false; bool found = false; if( _hoverData.unregisterWidget( object ) ) found = true; if( _focusData.unregisterWidget( object ) ) found = true; if( _enableData.unregisterWidget( object ) ) found = true; return found; } protected: //! returns data associated to widget DataMap::Value data( const QObject*, AnimationMode ); private: //! maps DataMap _hoverData; DataMap _focusData; DataMap _enableData; }; } Q_DECLARE_OPERATORS_FOR_FLAGS(Breeze::AnimationModes) #endif