/************************************************************************* * Copyright (C) 2014 by Hugo Pereira Da Costa * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . * *************************************************************************/ #include "breezemdiwindowshadow.h" #include "breezemdiwindowshadow.moc" #include "breeze.h" #include "breezestyleconfigdata.h" #include #include #include #include namespace Breeze { //____________________________________________________________________ void MdiWindowShadow::updateGeometry( void ) { if( !_widget ) return; const int size( Metrics::Shadow_Size - Metrics::Shadow_Overlap ); int topSize( size - Metrics::Shadow_Offset ); int bottomSize( size ); int rightSize( 0 ); int leftSize( 0 ); switch( StyleConfigData::lightSource() ) { case StyleConfigData::LS_TOPLEFT: leftSize = size - Metrics::Shadow_Offset; rightSize = size; break; case StyleConfigData::LS_TOPRIGHT: rightSize = size - Metrics::Shadow_Offset; leftSize = size; break; case StyleConfigData::LS_TOP: leftSize = size - Metrics::Shadow_Offset/2; rightSize = size - Metrics::Shadow_Offset/2; break; } // get tileSet rect _shadowTilesRect = _widget->frameGeometry().adjusted( -leftSize, -topSize, rightSize, bottomSize ); // get parent MDI area's viewport QWidget *parent( parentWidget() ); if (parent && !qobject_cast(parent) && qobject_cast(parent->parentWidget())) { parent = parent->parentWidget(); } if( qobject_cast( parent ) ) { parent = qobject_cast( parent )->viewport(); } // set geometry QRect geometry( _shadowTilesRect ); if( parent ) geometry &= parent->rect(); setGeometry( geometry ); // translate rendering rect _shadowTilesRect.translate( -geometry.topLeft() ); } //____________________________________________________________________ void MdiWindowShadow::updateZOrder( void ) { stackUnder( _widget ); } //____________________________________________________________________ void MdiWindowShadow::paintEvent( QPaintEvent* event ) { if( !_shadowTiles.isValid() ) return; QPainter painter( this ); painter.setRenderHints( QPainter::Antialiasing ); painter.setClipRegion( event->region() ); _shadowTiles.render( _shadowTilesRect, &painter ); } //____________________________________________________________________ MdiWindowShadowFactory::MdiWindowShadowFactory( QObject* parent ): QObject( parent ) {} //____________________________________________________________________________________ bool MdiWindowShadowFactory::registerWidget( QWidget* widget ) { // check widget type if( !( widget && qobject_cast( widget ) ) ) return false; // make sure widget is not already registered if( isRegistered( widget ) ) return false; // store in set _registeredWidgets.insert( widget ); widget->installEventFilter( this ); // catch object destruction connect( widget, SIGNAL(destroyed(QObject*)), SLOT(widgetDestroyed(QObject*)) ); return true; } //____________________________________________________________________________________ void MdiWindowShadowFactory::unregisterWidget( QWidget* widget ) { if( !isRegistered( widget ) ) return; widget->removeEventFilter( this ); _registeredWidgets.remove( widget ); removeShadow( widget ); } //____________________________________________________________________________________ bool MdiWindowShadowFactory::eventFilter( QObject* object, QEvent* event ) { switch( event->type() ) { // TODO: possibly implement ZOrderChange event, to make sure that // the shadow is always painted on top case QEvent::ZOrderChange: updateShadowZOrder( object ); break; case QEvent::Destroy: if( isRegistered( object ) ) { _registeredWidgets.remove( object ); removeShadow( object ); } break; case QEvent::Hide: hideShadows( object ); break; case QEvent::Show: installShadow( object ); updateShadowGeometry( object ); updateShadowZOrder( object ); break; case QEvent::Move: case QEvent::Resize: updateShadowGeometry( object ); break; default: break; } return QObject::eventFilter( object, event ); } //____________________________________________________________________________________ MdiWindowShadow* MdiWindowShadowFactory::findShadow( QObject* object ) const { // check object, if( !object->parent() ) return 0L; // find existing window shadows const QList children = object->parent()->children(); foreach( QObject *child, children ) { if( MdiWindowShadow* shadow = qobject_cast(child) ) { if( shadow->widget() == object ) return shadow; } } return 0L; } //____________________________________________________________________________________ void MdiWindowShadowFactory::installShadow( QObject* object ) { // cast QWidget* widget( static_cast( object ) ); if( !widget->parentWidget() ) return; // make sure shadow is not already installed if( findShadow( object ) ) return; // create new shadow MdiWindowShadow* windowShadow( new MdiWindowShadow( widget->parentWidget(), _shadowTiles ) ); windowShadow->setWidget( widget ); windowShadow->show(); return; } //____________________________________________________________________________________ void MdiWindowShadowFactory::removeShadow( QObject* object ) { if( MdiWindowShadow* windowShadow = findShadow( object ) ) { windowShadow->hide(); windowShadow->deleteLater(); } } //____________________________________________________________________________________ void MdiWindowShadowFactory::widgetDestroyed( QObject* object ) { _registeredWidgets.remove( object ); } }