/* * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "breezeanimationdata.h" namespace Breeze { const qreal AnimationData::OpacityInvalid = -1; int AnimationData::_steps = 0; //_________________________________________________________________________________ void AnimationData::setupAnimation( const Animation::Pointer& animation, const QByteArray& property ) { // setup animation animation.data()->setStartValue( 0.0 ); animation.data()->setEndValue( 1.0 ); animation.data()->setTargetObject( this ); animation.data()->setPropertyName( property ); } }