Make decorations tiny and sharp

wilder-pre-rebase
Jacopo De Simoi 7 years ago
parent 2d38b87e90
commit 4cad1cae23
  1. 17
      kdecoration/breezedecoration.cpp

@ -245,14 +245,14 @@ namespace Breeze
//________________________________________________________________
int Decoration::borderSize(bool bottom) const
{
const int baseSize = settings()->smallSpacing();
const int baseSize = settings()->smallSpacing()*0.50;
if( m_internalSettings && (m_internalSettings->mask() & BorderSize ) )
{
switch (m_internalSettings->borderSize()) {
case InternalSettings::BorderNone: return 0;
case InternalSettings::BorderNoSides: return bottom ? qMax(4, baseSize) : 0;
case InternalSettings::BorderNoSides: return bottom ? baseSize : 0;
default:
case InternalSettings::BorderTiny: return bottom ? qMax(4, baseSize) : baseSize;
case InternalSettings::BorderTiny: return baseSize;
case InternalSettings::BorderNormal: return baseSize*2;
case InternalSettings::BorderLarge: return baseSize*3;
case InternalSettings::BorderVeryLarge: return baseSize*4;
@ -265,9 +265,9 @@ namespace Breeze
switch (settings()->borderSize()) {
case KDecoration2::BorderSize::None: return 0;
case KDecoration2::BorderSize::NoSides: return bottom ? qMax(4, baseSize) : 0;
case KDecoration2::BorderSize::NoSides: return bottom ? baseSize : 0;
default:
case KDecoration2::BorderSize::Tiny: return bottom ? qMax(4, baseSize) : baseSize;
case KDecoration2::BorderSize::Tiny: return baseSize;
case KDecoration2::BorderSize::Normal: return baseSize*2;
case KDecoration2::BorderSize::Large: return baseSize*3;
case KDecoration2::BorderSize::VeryLarge: return baseSize*4;
@ -447,8 +447,11 @@ namespace Breeze
// clip away the top part
if( !hideTitleBar() ) painter->setClipRect(0, borderTop(), size().width(), size().height() - borderTop(), Qt::IntersectClip);
if( s->isAlphaChannelSupported() ) painter->drawRoundedRect(rect(), Metrics::Frame_FrameRadius, Metrics::Frame_FrameRadius);
else painter->drawRect( rect() );
//if( s->isAlphaChannelSupported() ) painter->drawRoundedRect(rect(), Metrics::Frame_FrameRadius/2, Metrics::Frame_FrameRadius/2);
//else
// // Go sharper; no rounded edges
painter->drawRect( rect() );
painter->restore();
}

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