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#+title: Solution to p10
This problem was quite hard. I think that probably I was hit hard by
the inefficiencies of elisp. Anyways. here it is:
#+begin_src emacs-lisp :results none
(with-temp-buffer
(insert-file-contents "input")
(advent/replace-multiple-regex-buffer
'(("," . " ")
("^" . "(")
("$" . ")")
("\\[" . "\"")
("\\]" . "\"")
("{" . "(")
("}" . ")")
))
(goto-char (point-min))
(insert "(setq data '(")
(goto-char (point-max))
(insert "))")
(eval-buffer))
(setq machines (--map (-rotate 1 (cdr it)) data))
#+end_src
For part 1 we do not need the last item This is a linear algebra
problem in characteristic 2; we are essentially bruteforcing the
vector space; we easily succeed.
#+begin_src emacs-lisp :results none
(defun zero-one (n)
(if (eq n ?#) 1 0))
(setq cleanedup-data (--map (cons (-map #'zero-one (advent/split-string-into-char-list (car it))) (cdr it)) data))
#+end_src
#+begin_src emacs-lisp
(setq machines (--map (-drop-last 1 it) cleanedup-data))
(defun to-bin (l)
(-sum (--map-indexed (* it (expt 2 it-index)) l)))
(defun to-mask (l)
(-sum (--map (expt 2 it) l)))
(setq mask-machines (--map (cons (to-bin (car it)) (-map #'to-mask (cdr it))) machines))
(-sum
(-map (lambda (machine)
(-min (-map 'length (--filter (= (car machine) (apply 'logxor it))
(-powerset (cdr machine))))))
mask-machines))
#+end_src
For part 2, the same approach would blow the stack even for the test
input. As a first attempt, go depth first and memoize for the win…
This works for the test input, but appears to take forever for the
true input.
#+begin_src emacs-lisp
(setq machines (--map (-rotate 1 (cdr it)) data)
machines (--map (cons (car it) (--sort (> (length it) (length other)) (cdr it))) machines))
(defun apply-button (joltage button)
(--map-indexed (if (-contains-p button it-index) (- it 1) it) joltage))
(defun good-buttons (machine)
(-filter (lambda (button) (--every (< 0 (nth it (car machine))) button)) (cdr machine)))
(defun or-min (l)
(when l (-min l)))
(defun nil-1+ (l)
(when l (1+ l)))
(defun solve-machine (machine)
(when machine
(if (= 0 (-sum (car machine))) 0
(nil-1+ (solve-machine (-first 'solve-machine (--map (cons it (cdr machine)) (--map (apply-button (car machine) it) (good-buttons machine)))))))))
(memoize 'solve-machine)
(-sum (-map 'solve-machine machines))
#+end_src
#+RESULTS:
: 33
So we need to stop being a brute and realize that this is a linear
algebra problem. Gauss elimination could work, but in general leads
to matrices with negative entries.
These are some auxiliary functions to create and deal with matrices
I leave here a row-reducing routine for posterity, but I am not using
it in the actual solution
#+begin_src emacs-lisp :results none
(defun matrix-buttons (machine)
"Takes MACHINE and returns the corresponding augmented matrix of the
linear system. The vector of constants is the first column vector
instead of the last column as usual(it is more idiomatic this way)"
(--map-indexed (cons it (--map (if (-contains-p it it-index) 1 0)
(cdr machine)))
(car machine)))
;; These are convenience functions that we will use for row-reducing
(defun find-pivot (row index)
(let ((p (--find-index (not (= it 0)) (-drop index row))))
(when p (+ p index))))
(defun swap-indices (i j list)
(if (= i j) list
(let ((el-i (nth i list))
(el-j (nth j list)))
(-replace-at j el-i (-replace-at i el-j list)))))
(defun subtract-indices (λ i j list)
"Subtracts λ× element i from element j"
(let ((el-i (nth i list))
(el-j (nth j list)))
(-replace-at j (- el-j (* λ el-i)) list)))
(defun flip-index (i list)
"Flip the sign of element i"
(let ((el-i (nth i list)))
(-replace-at i (* -1 el-i) list)))
(defun subtract-composite (lambdas i list)
(--each (-iota (length lambdas))
(setq list (subtract-indices (nth it lambdas) i it list)))
list)
; This is a routine for row-reducing the augmented matrix
(defun row-reduce (matrix)
(let* ((rMt (apply '-zip-lists matrix)) ;transpose
(base-index 0))
; here we cannot use -map, since we are changing the matrix as we
; go
(--each (-iota (1- (length rMt)) 1) ;skip over the constant
(let* ((original-row (nth it rMt))
(pivot-index (find-pivot original-row base-index)))
(when pivot-index
(setq rMt (--map (swap-indices base-index pivot-index it) rMt))
(let* ((pivot-coeff (nth pivot-index original-row)))
(when (< pivot-coeff 0)
(setq rMt (--map (flip-index base-index it) rMt)))
(if (not (= 1 (abs pivot-coeff))) (setq pivot-coeff (* 1.0 pivot-coeff)))
(let* ((lambdas (append (-repeat (1+ base-index) 0)
(-drop (1+ base-index) (nth it rMt))))
(lambdas-corrected (--map (/ it (abs pivot-coeff)) lambdas)))
(setq rMt (--map (subtract-composite lambdas-corrected base-index it) rMt)
base-index (1+ base-index)))))))
(apply '-zip-lists rMt)))
#+end_src
#+begin_src emacs-lisp
(defun find-possible-indices (matrix i)
(let* ((row (nth i matrix))
(next-row (nth (1+ i) matrix))
(i )
(j (if next-row (--find-index (not (= 0 it)) (cdr next-row))
(1- length row))))
(-iota (- j i) i)))
(defun solve-row-reduced (matrix)
;; we start from the last row
(let* ((soln (list (-repeat (1- (length (car matrix))) 0)))
(last-used-button (length (car soln)))
(current-row (1- (length matrix))))
(while (<= 0 current-row)
(let* ((row (nth current-row matrix))
(a (car row))
(i (--find-index (not (= 0 it)) (cdr row))))
(if i
(let ((possible-indices (--filter (not (= 0 (nth it (cdr row))))
(-iota (- last-used-button i) i))))
(if (= 1 (length possible-indices)) ;no choices here, easy
(setq soln (-non-nil (--map (let* ((correction (advent/dot it (-replace-at i 0 (cdr row))))
(corrected-a (- a correction))
(pushes (/ corrected-a (nth i (cdr row)))))
(unless (< pushes 0) (-replace-at i pushes it)))
soln))
last-used-button i
current-row (1- current-row))
;;otherwise, we create a number of solutions
(let* ((button (-last-item possible-indices)))
(setq soln (--mapcat (let* ((correction (advent/dot it (-replace-at i 0 (cdr row))))
(corrected-a (- a correction))
(max-soln (/ corrected-a (nth button (cdr row)))))
(if (< max-soln 0) (list it)
(-map (lambda (candidate) (-replace-at button candidate it)) (-iota (1+ (round max-soln))))))
soln)
last-used-button button))))
(setq current-row (1- current-row)))))
soln))
#+end_src
Instead of using row-reduction we sort the buttons and the list of
buttons in a (arbitrary) way that makes the matrix "triangular". The
sorting is what I thought would be a good idea, but possibly it is
inefficient in the long run. In any case, it does what it needs to,
which is present the matrix in a way that has zeros in the bottom left
corner.
#+begin_src emacs-lisp
(defun set-distance (a b)
(length (-difference b a)))
(defun -min-or-0 (list)
(if (not list) 0
(-min list)))
(defun trip-value (list &optional base)
(let ((n (* 1.0 (length list))))
(--map (+ (set-distance base it)
(/ (-min-or-0 (--remove (= 0 it) (-map (lambda (new)
(set-distance (-union base it) new))
list)))
n))
list)))
(defun sort-re-trip-value (list &optional base)
(-map 'cdr (--sort (< (car it) (car other)) (-zip-pair (trip-value list base) list))))
(defun sort-recursively (list &optional base)
(when list
(let* ((step (sort-re-trip-value list base))
(top (car step))
(bottom (cdr step)))
(cons top
(sort-recursively bottom (-union top base))))))
(defun fix-machine (machine)
(let* ((machine-1 (cons (car machine) (sort-recursively (cdr machine))))
(sorted (-reduce '-union (cdr machine-1)))
(permutation (-grade-up '< sorted)))
(cons (-select-by-indices sorted (car machine-1))
(--map (--map (nth it permutation) it) (cdr machine-1)))))
#+end_src
This is the tricky part; we want solve the row-reduced form, but we
need to be careful with our choices if we have more than one
possibility. The following implementation works, but it may blow the
stack if the matrix is particularly degenerate; this is a breadth
first implementation that I use to check other solutions
#+begin_src emacs-lisp
(defun test-soln (matrix soln)
(equal (-map 'car matrix) (-map (lambda (row) (advent/dot (cdr row) soln)) matrix)))
(defun solve-well-ordered (matrix)
;; we start from the last row
(let* ((number-of-buttons (1- (length (car matrix))))
(soln (list (-repeat number-of-buttons 0)))
(last-used-button number-of-buttons)
(current-row (1- (length matrix))))
(while (>= current-row 0)
(message (format "%d %d" last-used-button (length soln)))
;; (setq soln (--map (-min-by (lambda (a b) (< (-sum a) (-sum b))) (cdr it)) (--group-by (test-soln matrix it) soln)))
(let* ((row (nth current-row matrix))
(a (car row))
(rrow (cdr row))
(i (--find-index (not (zerop it)) (-take last-used-button rrow))))
(if i
(let ((possible-indices (--filter (not (zerop (nth it rrow)))
(-iota (- last-used-button i) i))))
(if (= 1 (length possible-indices)) ;no choices here, easy
(setq soln (-non-nil (--map (let* ((correction (advent/dot it rrow))
(corrected-a (- a correction)))
(unless (< corrected-a 0)
(-replace-at i corrected-a it)))
soln))
last-used-button i
current-row (1- current-row)) ; this needs to change
;;otherwise, we create a number of solutions
(let* ((button (-last-item possible-indices)))
(setq soln (--mapcat (let* ((max-soln (-min (-non-nil (-map (lambda (row)
(when (= 1 (nth button (cdr row)))
(- (car row) (advent/dot it (cdr row)))))
matrix)))))
(unless (< max-soln 0)
(-map (lambda (candidate) (-replace-at button candidate it)) (-iota (1+ max-soln) max-soln -1))))
soln)
last-used-button button))))
(setq soln (--filter (= a (advent/dot it rrow)) soln)
current-row (1- current-row)))
(push soln solutions-tree)
))
soln))
#+end_src
#+RESULTS:
: solve-well-ordered
Breadth first may yield too many vectors to check. Subdivide into
chunks if this happens and go breadth first on each chunk
separately. The size at which we chunkize is arbitrary
#+begin_src emacs-lisp
(defun create-chunks (n list)
(let ((result nil))
(while list
(push (-take n list) result)
(setq list (-drop n list)))
result))
(defun solve-well-ordered-chunks (matrix)
;; we start from the last row
(let* ((soln-acc nil)
(number-of-buttons (1- (length (car matrix))))
(soln (list (-repeat number-of-buttons 0)))
(last-used-button number-of-buttons)
(current-row (1- (length matrix)))
(soln-chunks nil))
(while (or (>= current-row 0) soln-chunks)
(message (format "%d %d - %d" last-used-button (length soln) (length soln-chunks)))
(when (< current-row 0)
(let ((chunk (pop soln-chunks)))
(push soln soln-acc)
(setq current-row (pop chunk)
last-used-button (pop chunk)
soln (pop chunk))))
;; chunkize here
(when (> (length soln) 50000)
(let* ((chunks (create-chunks 8000 soln))
(new-soln (car chunks))
(chunks-to-store (--map (list current-row last-used-button it) (cdr chunks))))
(setq soln new-soln
soln-chunks (append chunks-to-store soln-chunks))))
(let* ((row (nth current-row matrix))
(a (car row))
(rrow (cdr row))
(i (--find-index (not (zerop it)) (-take last-used-button rrow))))
(if i
(let ((possible-indices (--filter (not (zerop (nth it rrow)))
(-iota (- last-used-button i) i))))
(if (= 1 (length possible-indices)) ;no choices here, easy
(setq soln (-non-nil (--map (let* ((correction (advent/dot it rrow))
(corrected-a (- a correction)))
(unless (< corrected-a 0)
(-replace-at i corrected-a it)))
soln))
last-used-button i
current-row (1- current-row)) ; this needs to change
;;otherwise, we create a number of solutions
(let* ((button (-last-item possible-indices)))
(setq soln (--mapcat (let* ((max-soln (-min (-non-nil (-map (lambda (row)
(when (= 1 (nth button (cdr row)))
(- (car row) (advent/dot it (cdr row)))))
matrix)))))
(unless (< max-soln 0)
(-map (lambda (candidate) (-replace-at button candidate it)) (-iota (1+ max-soln) max-soln -1))))
soln)
last-used-button button))))
(setq soln (--filter (= a (advent/dot it rrow)) soln)
current-row (1- current-row)))))
(push soln soln-acc)
(apply #'append soln-acc)))
#+end_src
Even with the chunks, the bruteforcing was not going through. I now
solve mod a prime for a few primes and then use the Chinese Remainder
Theorem to go back to ℤ. This routine solves the matrix over ℤ_prime
#+begin_src emacs-lisp
(defun solve-well-ordered-chunks-mod (matrix prime)
;; we start from the last row
(let* ((soln-acc nil)
(number-of-buttons (1- (length (car matrix))))
(soln (list (-repeat number-of-buttons 0)))
(last-used-button number-of-buttons)
(current-row (1- (length matrix)))
(soln-chunks nil))
(while (or (>= current-row 0) soln-chunks)
(message (format "%d %d - %d" last-used-button (length soln) (length soln-chunks)))
(when (< current-row 0)
(let ((chunk (pop soln-chunks)))
(push soln soln-acc)
(setq current-row (pop chunk)
last-used-button (pop chunk)
soln (pop chunk))))
;; chunkize here
(when (> (length soln) 50000)
(let* ((chunks (create-chunks 8000 soln))
(new-soln (car chunks))
(chunks-to-store (--map (list current-row last-used-button it) (cdr chunks))))
(setq soln new-soln
soln-chunks (append chunks-to-store soln-chunks))))
(let* ((row (nth current-row matrix))
(a (mod (car row) prime))
(rrow (cdr row))
(i (--find-index (not (zerop it)) (-take last-used-button rrow))))
(if i
(let ((possible-indices (--filter (not (zerop (nth it rrow)))
(-iota (- last-used-button i) i))))
(if (= 1 (length possible-indices)) ;no choices here, easy
(setq soln (-non-nil (--map (let* ((correction (advent/dot it rrow))
(corrected-a (mod (- a correction) prime)))
(-replace-at i corrected-a it))
soln))
last-used-button i
current-row (1- current-row)) ; this needs to change
;;otherwise, we create a number of solutions
(let* ((button (-last-item possible-indices)))
(setq soln (--mapcat (-map (lambda (candidate)
(-replace-at button candidate it))
(-iota prime))
soln)
last-used-button button))))
(setq soln (--filter (= (mod a prime) (mod (advent/dot it rrow) prime)) soln)
current-row (1- current-row)))))
(push soln soln-acc)
(apply #'append soln-acc)))
#+end_src
#+RESULTS:
: solve-well-ordered-chunks-mod
This is a recursive implementation, but it is super-slow and I ended
up not using it
#+begin_src emacs-lisp
(defun solve-well-ordered-recursively (matrix)
(if (not matrix) t
(setq matrix (-distinct matrix))
(let* ((number-of-buttons (1- (length (car matrix))))
(row (-last-item matrix))
(a (car row))
(rrow (cdr row))
(possible-indices (--find-indices (not (zerop it)) rrow)))
(if (not possible-indices)
(when (zerop a)
(solve-well-ordered-recursively (-butlast matrix)))
(let ((possible-solutions
(if (= 1 (length possible-indices)) (list a)
(let* ((button (-last-item possible-indices))
(max-soln (-min (-non-nil (-map (lambda (row)
(when (= 1 (nth button (cdr row))) (car row)))
matrix)))))
(when (>= max-soln 0) (-iota (1+ max-soln)))))))
(-non-nil (-mapcat (lambda (a)
(let* ((new-car (--map (if (= 1 (-last-item it)) (- (car it) a) (car it)) matrix)))
(when (--every (>= it 0) new-car)
(let* ((new-matrix (-map '-butlast (--map-indexed (cons (nth it-index new-car) (cdr it)) matrix))) ; remove one column
(next (solve-well-ordered-recursively new-matrix)))
(when next (if (listp next)
(--map (cons a it) next)
(list (list a))))))))
possible-solutions)))))))
(--map (cons 'a it) '((1) (1 2) (1 3)))
#+end_src
Here we compute solutions modulo 2 3 5 and 7, then try to check
possible solutions in ℤ by hand. Computing solutions modulo a prime
is far cheaper bruteforcing.
#+begin_src emacs-lisp
(setq rainbow (-annotate (lambda (n) (--map (mod n it) '(2 3 5 7))) (-iota (* 2 3 5 7))))
(defun process-machine (machine)
(let* ((matrix (-distinct (matrix-buttons (fix-machine machine))))
(solmod (--map (solve-well-ordered-chunks-mod matrix it) '(2 3 5 7)))
(solns nil)
(numcand (apply '* (-map 'length solmod)))
(count 0))
;; Oh Programming Gods, have mercy of me for I have sinned
(-each (car solmod)
(lambda (a)
(-each (cadr solmod)
(lambda (b)
(-each (caddr solmod)
(lambda (c)
(-each (cadddr solmod)
(lambda (d)
(let ((cand (--map (cdr (assoc it rainbow)) (-zip-lists a b c d))))
(message (format "machine %d. Verifying %d / %d - found %d" machine-id (setq count (1+ count)) numcand (length solns)))
(when (test-soln matrix cand) (push cand solns)))))))))))
solns))
(setq machine-id -1)
(-sum (--map (progn
(setq machine-id (1+ machine-id))
(-min (-map '-sum (process-machine it))))
machines))
#+end_src
#+RESULTS:
: 16474