#+title: A collection of helper functions for Advent of Code #+property: header-args :results none * Input manipulation #+begin_src emacs-lisp (require 'dash) (defun advent/replace-multiple-regex-buffer (regex-list) "Takes REGEX-LIST as an alist ( regex . replacement ) and applies each substitiution to the current buffer" (save-excursion (-each regex-list (lambda (x) (goto-char (point-min)) (replace-regexp (car x) (cdr x)))))) #+end_src * Maze processing #+begin_src emacs-lisp (defun advent/split-string-into-char-list (str) "Split the string into a list of chars" (--map (string-to-char it) (split-string str "\\|.+" t))) #+end_src #+begin_src emacs-lisp (defun advent/char-at (p l) "return the char at position P in the 2D list l" (nth (car p) (nth (cadr p) l))) #+end_src #+begin_src emacs-lisp (defun advent/coordinates-of (e li) "This takes a 2D list (a list of lists) of chars LI and an element E and returns a list of positions in LI that contain the element E. " (-map #'cadr (--filter (eq (car it) e) (-mapcat #'identity (-map-indexed (lambda (y l) (-map-indexed (lambda (x el) (list el (list x y))) l)) li))))) #+end_src * 2D geometry auxiliary functions Here a vector is just a list with two components; the "dot" function is a bit of an overkill tbh #+begin_src emacs-lisp :results none (defun advent/dot (a b) "Return the dot product of the two vectors" (-reduce #'+ (-map (lambda (x) (* (car x) (cdr x))) (-zip-pair a b)))) (defun advent/neighbour (p dir) "Returns the neighbour to P in the direction DIR" (list (+ (car p) (car dir)) (+ (cadr p) (cadr dir)))) (defun advent/taxicab-distance (p q) "Returns the taxicab distance from P to Q" (+ (abs (- (car p) (car q))) (abs (- (cadr p) (cadr q))))) #+end_src